Categories
Design for Animation, Narrative Structures and Film Language

Week10:About report

This week I decided on my topic and completed the introductory section as well as the abstract, keywords, etc.

Abstract: In the context of the development of information technology, about the development of computer technology has been promoted, 3D animation technology has been continuously enhanced. The application of 3D animation has made all aspects of characters, scenes and light effects come to life, with various technical effects reaching the realm of falseness. In the combination of computer technology and animation art 3D animation has enriched people’s imagination, for the current expressive power of 3D animation technology and the impact to elaborate

Key words: Realism 3D animation Computer technology Applications Artistic expression

Contents:

  1. an overview of the relationship between computer technology and 3D animation
  2. my own viewpoint
  3. introduce the advancement of technology by describing how the emergence of paperless animation has changed the traditional mode of animation production and how animation software is constantly being updated.
  4. technological advances affect the artistic expression of 3D animation, which I describe in five small ways
  5. Conclusion
Categories
Design for Animation, Narrative Structures and Film Language

Week9:Reference research

This is a collection of books that I can draw on as well as my quotes, which I found to be a daunting task, but these will help me very much in completing this article

Bibliography

Beane, A. (2012). 3D animation essentials. John Wiley & Sons.

Badler, N. I., Phillips, C. B., & Webber, B. L. (1993). Simulating humans: computer graphics animation and control. Oxford University Press.

Sito, T., 2013. Moving innovation: a history of computer animation. MIT press.

Strothotte, T., & Schlechtweg, S. (2002). Non-photorealistic computer graphics: modeling, rendering, and animation. Morgan Kaufmann.

Wells, P. (2013). Understanding animation. Routledge.

Williams, R., Williams, E. and Silverstone, R., 2004. Television: Technology and cultural form. Routledge.

Kerlow, I. V. (2009). The art of 3D computer animation and effects. John Wiley & Sons.

Lasseter, J., Allen, T. and Hanks, T., 1995. Toy story. Hi Tech Toons.

Referencing

Durand, Frédo (2002) ‘An Invitation to Discuss Computer Depiction’, in Percep-tual and Artistic Principles for Effective Computer Depiction(Siggraph CourseNotes),  pp.  11–25.  San  Antonio,  Texas.  URL  (consulted  19  May  2008):  http://people.csail.mit.edu/fredo/SIG02_ArtScience/DepictionNotes2.pdf

Halas J, Manwell R (1968) ”The Technique of Film Animation”, Hastings House, New York

Mi, G., Chen, C., Wang, W., Zhou, K., & Qi, H. (2022). THE TRANSFORMATION OF AESTHETIC MENTAL OF ANIMATION AUDIENCE IN THE DIGITAL AGE. Psychiatria Danubina34(suppl 5), 309-309.

Saputra, D. I. S., Manongga, D., & Hendry, H. (2021, November). Animation as a Creative Industry: State of The Art. In 2021 IEEE 5th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE) (pp. 6-11). IEEE

Shuo, S. (2021). The manifestation of animation and the reform of animation teaching in digital media era. Advances in Vocational and Technical Education3(2), 92-97.

Zhou, Y., & Xu, Y. (2018, July). Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation. In International Conference on Distributed, Ambient, and Pervasive Interactions (pp. 452-466). Springer, Cham.