This is a collection of books that I can draw on as well as my quotes, which I found to be a daunting task, but these will help me very much in completing this article
Bibliography:
Beane, A. (2012). 3D animation essentials. John Wiley & Sons.
Badler, N. I., Phillips, C. B., & Webber, B. L. (1993). Simulating humans: computer graphics animation and control. Oxford University Press.
Sito, T., 2013. Moving innovation: a history of computer animation. MIT press.
Strothotte, T., & Schlechtweg, S. (2002). Non-photorealistic computer graphics: modeling, rendering, and animation. Morgan Kaufmann.
Wells, P. (2013). Understanding animation. Routledge.
Williams, R., Williams, E. and Silverstone, R., 2004. Television: Technology and cultural form. Routledge.
Kerlow, I. V. (2009). The art of 3D computer animation and effects. John Wiley & Sons.
Lasseter, J., Allen, T. and Hanks, T., 1995. Toy story. Hi Tech Toons.
Referencing:
Durand, Frédo (2002) ‘An Invitation to Discuss Computer Depiction’, in Percep-tual and Artistic Principles for Effective Computer Depiction(Siggraph CourseNotes), pp. 11–25. San Antonio, Texas. URL (consulted 19 May 2008): http://people.csail.mit.edu/fredo/SIG02_ArtScience/DepictionNotes2.pdf
Halas J, Manwell R (1968) ”The Technique of Film Animation”, Hastings House, New York
Mi, G., Chen, C., Wang, W., Zhou, K., & Qi, H. (2022). THE TRANSFORMATION OF AESTHETIC MENTAL OF ANIMATION AUDIENCE IN THE DIGITAL AGE. Psychiatria Danubina, 34(suppl 5), 309-309.
Saputra, D. I. S., Manongga, D., & Hendry, H. (2021, November). Animation as a Creative Industry: State of The Art. In 2021 IEEE 5th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE) (pp. 6-11). IEEE
Shuo, S. (2021). The manifestation of animation and the reform of animation teaching in digital media era. Advances in Vocational and Technical Education, 3(2), 92-97.
Zhou, Y., & Xu, Y. (2018, July). Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation. In International Conference on Distributed, Ambient, and Pervasive Interactions (pp. 452-466). Springer, Cham.