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Thesis

Week 5:About FMP Thesis

This week I’ve identified a few things, and I’d like to start with the following: 3D character design is a very complex job,

1. Pay attention to the appearance of the character: in particular, the character’s facial expression, body composition and clothing;

2. Focus on the action of the role: design the action to interpret the character of the role, so that the role has more personality;

3. Focus on the background of the character: When designing the background of the character, we should consider the history, career, family background and other information of the character, so as to provide rich content for the character;

4. Consider the function of the character: According to the theme of the game and the function of the character, you can design a more reasonable character;

5. Focus on the performance of the role: the performance of the role should be close to the character of the role, and pay attention to the fluidity of the movement, so that the performance is more realistic.

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