This week, according to the thesis topic I want to describe, I searched for references in UAL Library and Google Scholar.
I am mainly looking for articles on 3D character design, and how to more accurately express the character characteristics I want to reflect when creating characters. Therefore, I am still looking for helpful evidence and references for my thesis
Reference
1.Lasseter, J. (1987, August). Principles of traditional animation applied to 3D computer animation. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (pp. 35-44).
2.Sloan, R. J. (2015). Virtual Character Design. Boca Raton, USA: CRC Press.
3.Ryu, C. S., & Hur, C. W. (2011). A 3D Game Character Design Using MAYA. In Proceedings of the Korean Institute of Information and Commucation Sciences Conference (pp. 300-303). The Korea Institute of Information and Commucation Engineering.
4.Kuntjara, H., & Almanfaluthi, B. (2017). Character design in games analysis of character design theory. Journal of Games, Game Art, and Gamification, 2(2).
5.Crossley, K. (2014). Character design from the ground up. Ilex Press.
6.Bancroft, T. (2016). Creating characters with personality. Watson-Guptill.
7.Li, L., Zhu, W., & Hu, H. (2021). Multivisual animation character 3D model design method based on VR technology. Complexity, 2021, 1-12.
8.Power, P. (2009). Animated expressions: Expressive style in 3D computer graphic narrative animation. Animation, 4(2), 107-129.
9.Alexander, O., Rogers, M., Lambeth, W., Chiang, M., & Debevec, P. (2009). The digital emily project: photoreal facial modeling and animation. In Acm siggraph 2009 courses (pp. 1-15).
10.Totten, C. (2012). Game character creation with blender and unity. John Wiley & Sons.
11.Maraffi, C. (2003). Maya character creation: modeling and animation controls. New Riders.