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Thesis

Week 17:About FMP thesis

This week I finished compiling the references
There were some very interesting articles that I thought I could quote in my article

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project 1

Week18:Animation Blocking Plus and Project2

In week 18, I made changes to the whole character dynamics as well as adding facial expressions, and then adjusted the rhythm of the whole animation to make the whole picture more comfortable. Visually it is more comfortable than the previous version, but regarding the mouth part, because there is a lot of musculature, you have to be aware that when you open your mouth to speak, it brings all the surrounding musculature together, so I think it is more difficult to animate the face than the body, but it is worth continuing the challenge

Project2

This week was spent tweaking the waterfall effect, as water is the more troublesome part of the animation, so water tweaking was time consuming, as well as trying to learn new things to do.

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project 1

Week 17:Animation and Project 2

In week 17
Based on the feedback I made changes to the original animation
The main areas of change were in the body and the movements. To make the overall look smoother and more comfortable

Project2

The overall tone of the scene, as I chose a cartoon style, didn’t have to take as long to render as a realistic scene, but I was keen to create a waterfall, which I thought would suit the scene, so I’m going to look into what to do about the water effect.

Categories
Thesis

Week 16:About FMP thesis

During this week I have largely defined the structure of my thesis
and the title of a sub-section

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project 1

Week16:Facial Animation Reference

Now it’s week 16
We started animating the face and we searched through the website to find some audio clips suitable for animation and I ended up choosing the line spoken by Bane from Batman: The Dark Knight Rises that “peace has cost u strength victory has defeated u”

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project 1

Week 15 – Final Body and Project 2

Fifteen weeks
I’ve basically finished the body animation, but I don’t feel I’m very happy with it. There were probably some problems in the pre-staging and the body didn’t engage with the objects as well as I would have liked. So changes were made in the middle of the process, resulting in a picture that is not very good overall, but the good thing, is that it is a complete animation that clearly conveys the meaning of this picture.
In the original design, the chair part, could have been a little more casual. Perhaps a simpler approach would have been the best solution. So it was changed later on and it was better to just let the chair push away instead.

Project 2

Complete with basic topography.
The task of adding other elements will take place in the next week

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project 1

Week 14 – Animation

Week 14.
Basically, all the keyframe parts have been defined
Now it’s just a matter of adding transitions between them to make the character more fluid and natural.
During this process, I found that I had a problem with the falling part of the character.
It wasn’t very satisfying because I couldn’t get a handle on how people bounced when they hit the ground and so on.
I tried to add some keyframes to deal with this, but the results were not satisfactory.