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project 1

Week 2: Idea Developments

I finally chose the third idea for this attempt
Because the reason for the third idea could be because it presents an interesting twist that can surprise and amaze the audience. By revealing that the duel is actually only part of a virtual game, this twist allows the audience to think about the boundaries between the virtual and the real, and the relationship between the characters and the players in the game.

In addition, such an ending can also present a light and humorous atmosphere, adding some entertainment and joy to the overall story by revealing that the duel is just two players competing against each other in a game.

George helped me with the revisions and suggested some changes that I needed to add to the building to give people an idea of the setting.
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project 1

Week 02 – Fingers Modelling

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project 1

Week 01 – 3 Ideas

IDEA 01

Create a futuristic technology-themed animated short film about the adventures of a young engineer who uses advanced robotics to solve a crisis and ultimately discovers the power of human emotion.

IDEA 02

Design a fantasy adventure animated series about a group of children with special abilities who search for lost treasures in a mysterious magical world, while facing challenges from evil forces who use friendship and courage to overcome the odds and achieve their mission.

IDEA 03

In a virtual game world, two players take on their respective roles, one as a swordsman and the other as a dueling opponent. They engage in a fierce duel for revenge in this realistic and adventure-filled game.

I can’t find a suitable reference for this idea at the moment, but I think the movie Top Gun might have some similarities to this idea, as there is human controlled technology involved ):

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Thesis

Week 1: FMP thesis proposal

1.On graduation which area or environment of production do you wish to focus upon and why?

When I graduate, I will continue to study in the direction of 3D animation, maybe 3D animation in film and television, or 3D game animation, etc. I studied 3D animation in both undergraduate and graduate stages, and I love it very much. Since the major of 3D computer can cover the knowledge I need, I may continue to learn knowledge related to 3D animation.

2.What skills will you need to attain the standards required for vocational practice?

First of all, in the stage of 3D animation, everyone has a different division of work, so everyone is responsible for different parts. I think my favorite direction is the post-effect and synthesis part. At present, I think my ability is not very perfect. Although I have completed complete works from the early stage to the late stage, I still need to learn more knowledge to improve myself, so that I can reach the industry standard.

3.How will you showcase your FMP practice for the final shows?

As for the FMP project, I will first complete a video work to express my own ideas, because video can express my own ideas more accurately. Second, I want to complete some of my own ideas, through the story or lens language, or some effects to express the story.

4.Is it important to directly connect the thesis research to your practical work?

I think this is important, because through the way of the paper, we will guide us to continue the correct production.

The reference part in this paper will help me to regulate my story plot or lens language, or the rhythm of the story and so on.

5.Do you have an area of research you wish to conduct that is unrelated to practical element?

One area I want to study is the direction of combining virtual reality with 3D animation. I’m not sure this is related to my practice content, but I think this direction is very interesting. Think about it, if one day I use virtual reality technology to enter the body of a 3D animation character, I can vividly express the character’s characteristics and emotions. That must be a cool thing to do.

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Collaborative

Week 1 :collaborative meeting

This week we decided on our theme and we mainly wanted to use cyberpunk elements as our theme this time.

Secondly, we discussed the techniques we might use, the characters, the set, the camera design and so on, and I think that’s a good place to start.


We also divided up the work and each of us did our own part, I was responsible for the 3D model of the whole character. Mapping.

I had to work with the 2D animation students and I would take the character models that we had discussed and implement them in MAYA.

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Design for Animation, Narrative Structures and Film Language

Summary— 1.2 Design For Animation, Narrative Structures And Film Language

I will begin by outlining the relationship between computer technology and 3D animation.
My own point of view is to describe how the advent of paperless animation has changed the traditional mode of animation and how animation software is constantly being updated.
Technological advances have influenced the artistic expression of 3D animation, which I will describe in five small ways: the realism of animation effects, the expressive effect of camera use, the rendering of details, the sense of spatial movement, the effect of light and shadow
Finally, I will conclude that the development of animation technology and the art of animation is a mutually reinforcing relationship, and that only through the continuous improvement of animation technology can we produce better quality animation works.

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3D Computer Animation Fundamentals

Summary— 1.1 3D Computer Animation Fundamentals

This is the final showcase. Through this semester’s study, I have had another exercise in MAYA and animation, and I have a better understanding of the laws of animation movement, so I will be more confident in my next study and will be able to use the knowledge I have learnt in my later projects.
At the end of the video is a split-screen exercise, which is not yet complete, but we are continuing to work hard on this little short film.

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3D Computer Animation Fundamentals

Week 10:animation

Categories
Design for Animation, Narrative Structures and Film Language

Week10:About report

This week I decided on my topic and completed the introductory section as well as the abstract, keywords, etc.

Abstract: In the context of the development of information technology, about the development of computer technology has been promoted, 3D animation technology has been continuously enhanced. The application of 3D animation has made all aspects of characters, scenes and light effects come to life, with various technical effects reaching the realm of falseness. In the combination of computer technology and animation art 3D animation has enriched people’s imagination, for the current expressive power of 3D animation technology and the impact to elaborate

Key words: Realism 3D animation Computer technology Applications Artistic expression

Contents:

  1. an overview of the relationship between computer technology and 3D animation
  2. my own viewpoint
  3. introduce the advancement of technology by describing how the emergence of paperless animation has changed the traditional mode of animation production and how animation software is constantly being updated.
  4. technological advances affect the artistic expression of 3D animation, which I describe in five small ways
  5. Conclusion
Categories
Design for Animation, Narrative Structures and Film Language

Week9:Reference research

This is a collection of books that I can draw on as well as my quotes, which I found to be a daunting task, but these will help me very much in completing this article

Bibliography

Beane, A. (2012). 3D animation essentials. John Wiley & Sons.

Badler, N. I., Phillips, C. B., & Webber, B. L. (1993). Simulating humans: computer graphics animation and control. Oxford University Press.

Sito, T., 2013. Moving innovation: a history of computer animation. MIT press.

Strothotte, T., & Schlechtweg, S. (2002). Non-photorealistic computer graphics: modeling, rendering, and animation. Morgan Kaufmann.

Wells, P. (2013). Understanding animation. Routledge.

Williams, R., Williams, E. and Silverstone, R., 2004. Television: Technology and cultural form. Routledge.

Kerlow, I. V. (2009). The art of 3D computer animation and effects. John Wiley & Sons.

Lasseter, J., Allen, T. and Hanks, T., 1995. Toy story. Hi Tech Toons.

Referencing

Durand, Frédo (2002) ‘An Invitation to Discuss Computer Depiction’, in Percep-tual and Artistic Principles for Effective Computer Depiction(Siggraph CourseNotes),  pp.  11–25.  San  Antonio,  Texas.  URL  (consulted  19  May  2008):  http://people.csail.mit.edu/fredo/SIG02_ArtScience/DepictionNotes2.pdf

Halas J, Manwell R (1968) ”The Technique of Film Animation”, Hastings House, New York

Mi, G., Chen, C., Wang, W., Zhou, K., & Qi, H. (2022). THE TRANSFORMATION OF AESTHETIC MENTAL OF ANIMATION AUDIENCE IN THE DIGITAL AGE. Psychiatria Danubina34(suppl 5), 309-309.

Saputra, D. I. S., Manongga, D., & Hendry, H. (2021, November). Animation as a Creative Industry: State of The Art. In 2021 IEEE 5th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE) (pp. 6-11). IEEE

Shuo, S. (2021). The manifestation of animation and the reform of animation teaching in digital media era. Advances in Vocational and Technical Education3(2), 92-97.

Zhou, Y., & Xu, Y. (2018, July). Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation. In International Conference on Distributed, Ambient, and Pervasive Interactions (pp. 452-466). Springer, Cham.