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Week 10:Final

The final design has continued to be revised this week, bringing the whole story line full circle, as well as finally making it clear that this is actually a game session, and achieving the story structure that we wanted to show in week one

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Week 09 – Animate Developments

This week, my teacher gave me a suggestion to add some personal action elements to the middle of the screen to reflect more of the behaviour of the two characters, so I went back to find some references and modified some of them

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Week 08 – Animate Developments

The changes to the action continued this week, adding more detail to the original as well as shots.
It gives the whole picture a much more subdued look
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Week 08 – Animation

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Week 7:Animate Developments

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Week 7: Adding Details to my Mechanical Arm

Material textures were created for the robotic arm during the week. It was appropriate to use metal as the main material for the robotic arm and I used Arnold’s aiStandardSurface material colour of blue.

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Week 06 – Animate Developments

During the week here I have tried to carry out the complete animation process, building on the existing

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Week 06 – Arm Modelling

In week six, I finished creating the forearm and back arm as well as completing the bindings for the wrist section

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Week 05 – Developing the concepts

During the week I settled on my scene and I chose to be in a scene that resembled the entrance to a palace. It consists of a warrior waiting for the arrival of another person, of which I felt that in a building with an ancient style that would bring out the scene and the fit of the characters more, would make the picture more effective

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Week 05 – Some Rigging Techniques (constraints)

This week I have added more detail to the arms
Refining the base model on the