The final design has continued to be revised this week, bringing the whole story line full circle, as well as finally making it clear that this is actually a game session, and achieving the story structure that we wanted to show in week one
knox's 3d animaiton
Week 10:Collaborative Unit
REFLECTION
• First of all, I am very happy to finish this cooperation project.
• Cooperation projects are challenging, and the completion of
cooperation projects cannot be achieved without exchanges and
communication between all parties. I learned a lot from this collaboration,
• First of all, when I completed the 3D character part, I once again
learned the application process and working principle of character
modeling and mapping software. In the part of model binding, I definitely
admit that I am not a skilled binding engineer, but the team members
gave me confidence to continue to complete the binding part. So that I
can gain more professional binding skills in the study of binding model.
• Secondly, I also made A mistake in character modeling, which was that
I directly built the character according to the 2D sketch, but I did not
consider that the sketch was A POSS, so I directly continued the creation,
resulting in the second modification of the completed model later, which
wasted some time. I will also reflect on this mistake. This error will be
avoided in later tasks.
• I did the sound part after I finished the task of 3D characters. Since we
are a cooperative group and I am also interested in music, I also chose
the sound and suitable music for this cooperative project.
• Through this cooperation project, I have learned a lot of professional
skills. Through the cooperation with students of different majors, I have
learned the advantages and applicable scope of their majors. Through
such cooperation, I have increased our understanding and application of
majors, which is the biggest harvest for me this time.
Week 09 – Animate Developments
This week, my teacher gave me a suggestion to add some personal action elements to the middle of the screen to reflect more of the behaviour of the two characters, so I went back to find some references and modified some of them
Week 9:Collaborative Unit
Model changes were made this week
Because when creating the model, the model I created was A poss
and the model needed for motion capture was T poss
So I have changed the model this week.
However, while continuing with the modifications, the model became broken and I repaired it.


Week 08 – Animate Developments

It gives the whole picture a much more subdued look
The title I’m currently thinking of is roughly the Art and Science of 3D Character Design: From Character Intrinsics to Technical Innovation.
I’ve raised a few questions that can be discussed and how to dive into the smaller issues under the theme.
- Character design is not only about visual representation, but also about conveying the personality and story of the character. How important are personality and story in character design? Why are these two aspects important to characterisation and audience/player connection?
What do you see as the potential impact of auto-generated expression technology on the development of character design? How might it change the creative process and outcome of character design? - How can these technologies change the way character design is approached and the user experience? How might they create more innovative and immersive character designs?
- How can artificial intelligence and deep learning play a role in character design? How might they provide more creativity and create deeper characters?
- future directions in the field of character design, such as the use of user-generated content and motion capture and physical simulation. What are your thoughts? How will they drive innovation and development in character design?
Week 8: Collaborative Unit
The binding part of the character was carried out this week
Humanik was used
because we could involve some motion capture shots.



Week 08 – Animation
Week 7:Animate Developments
Week 07 – Collaborative Unit
Initial model mapping completed
Substance Painter was used






